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The BASIC Race
Overview
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Each race is one lap around a track crossing the starting/finishing line
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Four tracks will be used
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Each will be run both in a clockwise and counter-clockwise direction for a total of eight races
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Each robot will be ranked according to the total of its scores (the lower the score, the better)
Starting / Finishing
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The robot may be placed as close to or as far behind the starting line as desired
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Time will begin once any part of the robot crosses the starting line
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Time will stop when the any part of the robot re-crosses the starting line after completing the track or after 200 seconds have elapsed, whichever comes first
Lost / Wrong Direction
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The entire track must be completed in the intended direction without skipping any sections
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If the robot leaves the track line or turns itself around and goes in the wrong direction, one team member may manually reposition the robot behind the point on the track where it was last going in the correct direction
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The time will continue to run while the robot is being repositioned
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There is no limit to the number of times a robot may be repositioned for the Junior Division
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A robot may be repositioned four times for each race in the Senior Division
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A robot may be repositioned twice for each race in the Open Division
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Scoring
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If the robot finishes in 200 seconds or less, the score will be the time in seconds rounded down to the nearest second
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This equates to between approximately 1.75 and 2.25 inches per second to finish (exact rate varies by the track)
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If the robot takes longer than 200 seconds or fails to complete the race, a score of 200 plus 4 points per section (approximately 9" each) short of finishing will be awarded
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Each track is run twice (once clockwise and once counter-clockwise)
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The better of the two scores for that track will count toward the total
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Four scores (one for each track) will be added together to determine the robot's overall score
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If there is a tie for first place in a division, the robot with the fastest time of any track will be declared the winner
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If there is still a tie after comparing the fastest times, an official will randomly choose a track for a single tie breaker race
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Each robot will run the track only once (clockwise or counterclockwise is up to the participant) with the fastest time winning
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